Ubisoft's team for Tom Clancy's HAWX air combat game did its homework: it visited USGS and EROS "to understand the concept of topographical 'underpinning' to create a realistic representation of the earth."
Then it decided to use GeoEye imagery in the game, including shots of Rio de Janeiro, Cape Canaveral and the Middle East.
The game is expected in 2009.
- The HD Room